Imaginary Forces - Splinter Cell Blacklist "I Am Everywhere"
Fun project with the great team at Imaginary Forces. Responsible for Modeling / Texturing / Lookdev on the enemy soldiers. As well as setting up the lighting rig for the outdoor shots. (Maya, Photoshop, VRay)
Spot I worked on with the talented team at Taylor James (NY). I was responsible for the character modeling and texturing, environment modeling, some some scene layout, and some shot lighting. (Maya, Photoshop, VRay)
Virtual Reality - Art of Patrón - Patrón Tequila
Worked with a great team to provide assets for PATRON VR Experience. Full 3D (Modeling, Texturing, Shading, Lighting, Rendering), of several assets to be integrated into the shot. (Maya, Mari, Vray)
Snapdragon 'Unsung Heroes'
Completely reworked and updated textures on the Dragon for SSS and overall lookdev. (Mari, Photoshop, Arnold Renderer) [Original textures by Jesse Flores]
Green Mountain Coffee
Project done with a group of talented artists over at Method Studios. I was responsible for environment modeling and texturing on all 3 scenes (Maya, ZBrush, Mari, Photoshop)